Showing posts with label Warlords of Draenor. Show all posts
Showing posts with label Warlords of Draenor. Show all posts

Tuesday, 31 May 2016

Legion release date

Well, I got back from a sailing trip to learn that my guess on when Legion would be released was way off. Even though the film is already out in Ireland, the release of the expansion is three months away, so there isn't much of a tie-in with the film (perhaps the idea is to give new players time to learn).

All the same, I wonder why it was so important to drop all work on Warlords of Draenor, and leave existing players with not much to do for over a year. Worse, the WoD expansion was left unfinished, with Farahlon still missing from the map of alternative Draenor. I could understand Blizzard dropping everything WoD-related if it was important to hit a date that linked up Legion with the film, but it seems that was never the plan.

Anyway, I see, from one of the film's trailers, that the director understands that to form a shield wall, you need to have shields equipped. Unlike Blizzard.

Tuesday, 3 November 2015

Sinking under the weight of inconsistencies

Back in Azeroth after the Rugby World Cup finished. And with a fresh outlook, I can't help feel that the weight of story inconsistencies are crushing the World of Warcraft.

A fresh horde character showed the problem starkly. All through the classical levels, Vol'Jin is now sitting in Orgrimmar as warchief. Okay, Garrosh turns up in Outland and Northrend, but the fresh character is unaware of 'later' events. However, when she reaches the Twilight Highlands, Garrosh is spearheading the assault, as Warchief. He's in the Stonetalon Mountains as Warchief. Later he's in Pandaria as Warchief. And Vol'jin is plotting against him. What?

That could be partially fixed by putting the portals to Outland, Northrend, and Pandaria in the Caverns of Time, removing all other routes into them, and replacing Garrosh in Kalimdor with another NPC. But it's hard to keep all these mixed stories straight. Anyway, I was in Dalaran recently, and I was amazed to see that Jaina has let the horde back in. Did Theramore suddenly get undestroyed? Did the duplicitous Sunreavers do something trustworthy? What's going on?

After we invaded Orgrimmar, defeated the Kor'kron and brought Garrosh to justice, you would expect the Alliance to install an administrative leader in Orgrimmar (perhaps Jaina would have been the right person for the job), and to restore the destroyed or desecrated lands of the Stonetalon Mountains, Ashenvale and Azshara to Night Elf care, Instead, orcs and goblins continue to run riot through these areas. And rather than getting rid of the aggressive alien invaders right here on our doorstep, we're off in Draenor, invading another planet.

It would be fantastic if the night elves could have their lands restored, and the orcs and Draenei could have their planet restored and we could all live in peace on our own planets. Then all we have to do is get rid of the scourge in Lordaeron.


Wednesday, 5 August 2015

Archimonde and other nobodies

Raiding in Draenor feels like a pastiche of the good ol' days of raiding during the days of the Burning Crusade. The problem, for me, is that the developers don't seem all that interested in telling stories. Not that they've skipped it altogether: the main story, of the struggle between Gul'dan, Grommash and Khadgar is well told. But the problem is that there is not much story that prompts us to enter the various raid and dungeon instances around Draenor. It seems that the developers are simply asked to produce a fun instance, with challenging fights, and not bother too much about how it fits into the story.

The dungeons are at a double disadvantage in that one now normally enters them through the dungeon finder while levelling, long before discovering their entrances. That leads to a story-telling problem. As a designer, you don't want to introduce a breadcrumb quest before the adventurers are at the level to enter the dungeon, but once they are, they've probably already seen it before they got the breadcrumb quest. Or else the quest is offered out of thin air, by the GUI rather than by any individual (my least favourite form of questing).

There was a solution, back in the days of Wrath of the Lich King, that I thought was very good: Jaina offered a breadcrumb quest and before you had got the quest off her, you simply couldn't queue for that particular instance. Later versions of the dungeon finder didn't allow queuing for dungeons whose entrances you had not found. But for whatever reason, these ideas were scrapped, and now dungeons seem like separate games, where the real world of Draenor or Azeroth is just a waiting-room or lobby.

The raids in WoD particularly bother me, though. I can think of no good reason for wandering into Highmaul, except to exercise my lust for death and gear. Kargath Bladefist, at least, has a story we all know from Draenor. We've seen him at Bladefist Hold in the Spires of Arak. I believe he has also been seen in the company of Grommash and the other Warlords. Kargath Bladefist is a bona-fide boss with a back-story. But Tectus? Brackenspore? Even Imperator Mar'gok seems to have no story*. Why do I care about these monsters?

Frankly, the bosses in the other two raids are not much more interesting, although at least Blackrock Foundry itself has a worthwhile storyline. But in Hellfire Citadel, bosses are name-checked and killed with no story attached to them, nor reason for their presence. You're supposed to just remember the good times you had with them in Outland. Even Archimonde only turns up in order to get killed.

Without  stories*, it's hard to remain interested in the goings-on in Draenor. Perhaps it's time to return home to Stormwind. Beneath the sands of Silithus, in the cold vastnesses of Northrend, and in the dread wastes of Pandaria, qiraji silithid nerubian mantid toil endlessly in the darkness, extending their underground empires.

Blaugust, Day 5

*I exclude stories written in novels in another universe that our adventurers cannot enter.

Friday, 24 July 2015

After 6.2?

Blizzard have told us that 6.2 will be the last patch in this expansion, and so the Isle of Farahlon (Netherstorm) won't be developed as they planned for this expansion.  Also, Hellfire Citadel is the last raid? Gul'dan still at large? That has all set my antennae twitching like a Nerubian. Let's see. They haven't time to implement their vision for Draenor in this expansion, they have a tie-in film coming out in the autumn, and now www.mamytwink.com has given notice of a press conference promising "de nouvelles annonces croustillantes" (thanks for the heads-up from Alternative Chat)

My take on all this is that Blizzard will be announcing a new expansion to release at the same time as the film. I guarantee it. And the new expansion will bring us to Farahlon. And we'll hunt down Gul'dan, wherever that may take us. Perhaps Azeroth in an alternative timeline where Lordaeron is in the ascendant? I don't guarantee that.

Edit: mamytwink's promise of "spicy-hot new announcements" from Blizzard at Gamescom has proven to be correct, and as I predicted, those announcements are of a new expansion for WoW. So that's the first part of my prediction, but it has yet to be seen if it will be released in time for a film tie-in, and we are still far from knowing if it involves Farahlon or Gul'dan.

Monday, 22 December 2014

Plexing Warcraft

Blizzard announced that they are now considering a version of Plex for the World of Warcraft: a game-time token that is exchangeable for gold in-game. In other words, I can buy with earthly euros a token that I can then sell for Azeroth gold. Or in my case, the other way round. I have to let that sink in. This would be immediately advantageous for me, since I am as rich as Croesus in Azeroth gold. I have already bought whatever useful BoE epics I can get. But I did this through in-game means. World of Warcraft, essentially, is a collector's world. Even those who are only interested in collecting boss kills must do so by first collecting gear. If that gear will soon be purchasable for euros, the point of most in-game activity ceases. Why bother skinning, mining, inscribing and so on to make gold, when its available on your credit card?

Then we need to look at the remaining activities, and ask if they are interesting on their own. Raiding with my guild is fun. We are not very hardcore and we raid once a week, sometimes twice. I spend the rest of my week preparing for those raids: collecting apexis crystals in order to buy better gear, gathering, crafting and selling stuff at auction to buy food and flasks, running heroic dungeons and LFR and killing world bosses in the hope of better gear drops.  There is a sense of being in a living world with all of these activities (except the random dungeons and LFR). Will that be enough to sustain in me a desire to continue with those activities? Knowing that I can buy whatever I need with my credit card probably renders them pointless. And what is the value of a living world in which your activities therein are pointless? Will I continue to remain in an Azeroth where I can buy the Sword of a Thousand Truths with my credit card? Of course, soulbound gear isn't purchasable like that. But the precursors will be: the crafted BoE gear that you need to even stand a chance of killing a boss and acquiring that better soulbound gear; all the buff food, potions and flasks that all make the difference between a kill and a wipe. They can all go on your credit card. So will I continue to be interested in an Azeroth in which I only need log on for raid night?

Edit: Alex tweeted "This article should have drawn more examples from Eve Online". That's probably true. Eve, which I don't play, has quite a different economy, based on constant destruction of ships through warfare. The replacement of these ships is what drives economic activity in Eve, and all economic activity is bought and sold in a currency called ISK, which an Eve PLEX can be sold for. In contrast, WoW's economic activity comes in waves, as each new patch makes obsolete the equipment of the previous patch, driving adventurers to to re-quip with the better gear. Sometimes that gear is valued in gold, and is freely tradable. Much of the time the new gear is not tradable (this in itself is a major drain on immersion), but upgrades to the gear (in the form of enchantments, gems and other enhancements) are. Eve players seem to have no problem accepting PLEX, as many feel that buying ships with ISK doesn't make you more powerful: it's personal skill that matters. I have my doubts. A pilot with lots of skill and no ship is not a match for a poorly skilled pilot who actually has a ship to pilot.

Many EVE veterans will say that far from paying to win, inexperienced players who buy top of the range ships with PLEX-bought ISK are simply paying to lose, as they lack the skill to use the ships effectively. That's a good point: buying better gear in WoW generally does improve your damage or healing output, or survivability, no matter how bad the buyer is.

Anyway, if it has worked for Eve, perhaps it will work for WoW. Perhaps an EVE player might put the case for PLEX in Eve? I'm willing to give Blizzard the benefit of the doubt, for now. Let's see if it actually gets implemented, and how.

Tomorrow, I'll look at how much a WoWPLEX would be worth.


Tuesday, 18 November 2014

Who did I just free?

Uhm, Cho'Gall, Teron Gorefiend (under the nom-de-guerre of Teron'gor), and Gul'dan. The Iron horde had made them their prisoner, and I freed them. My first act in passing through the Dark Portal into Draenor. Maybe I should have taken the side of the Iron Horde in this. Are Garrosh and Grom really worse than that trio? Oh, well. As Gul'dan says "there will be time for regrets later".

From an Alliance point of view, I suppose it's all good. We get to kill orcs, either way. From an orcish point of view, there must be more ambivalence. Free Gul'dan? Really? At least Garrosh has saved the orcs of Draenor from drinking the blood of Mannoroth, The shattered planet that is Outland shows how badly that went!

Thursday, 13 November 2014

10 levels in a day.

I've just learnt that there are already 3 level 100 characters on my realm, less than 12 hours after the release of WoD. That's pretty poor work on the part of Blizzard, in my opinion. What in fact is the point in having 10 more levels if they can be skipped through in a day? I recall taking a year to get to level 50. I wonder if I'll even be able to stretch my 90-100 levelling experience out for a week.

And once we get to level 100, what remains? Raiding, of course, but where is the virtual world we once lived in? Am I to play Garrison manager for the next couple of years? I already have a job like that in Earth Online.