You may remember South Park's take on people with anger management issues (episode T.M.I.): angry men's members are smaller than average, and that's what they're really angry about. But there's no point in reminding tankers about that unless you're trolling them.
In fact, this kind of angry ranting in WoT is not helped by Wargaming.net's response to it, which is basically to ignore it. They believe that their in-game reporting tool and automated response is sufficient. It is not. What wargaming.net expect is that if people are rude, enough people will report them during the game that their automatic tools will realize that and penalize the player. There are two things wrong with that:
- Lack of reporting
- Lack of feedback
Let's look at the first of those: lack of reporting. If a player is cursing and swearing at his team-mates, many players who would like to report the player at that point cannot do so because they're far too busy controlling their tanks and trying to avoid getting killed themselves. In the heat of battle is the wrong place to be reporting. Moreover, reporting players for inaction is problematic, because the player might be simply watching through gun-sights at a spot he expects an enemy to appear at. General inaction can only be thoroughly evaluated after the battle.
Lack of feedback is the next problem. There appears to be no benefit in reporting players. They never seem to receive penalties. Maybe they do, but how would anyone know? Lack of feedback leads in turn to the first problem: lack of reporting. Why bother reporting when nothing ever seems to be done?
Finally, Wargaming.net will no longer follow up on reports of player rulebreaking that you raise out-of-game on their support website. Even if you support such a complaint with a replay of the match in question, their customer support agents will take no action.
Meantime, player misbehaviour worsens. I've taken to changing my "General Settings" to disable battle-chat. At least I don't have to listen to the ragers. But then I can't tell if they're giving away our positions to the enemy.
Blaugust, Day 1.