Our mantra is "Use it to improve it!"In other words, to improve a skill, just use it, and you will get better at it. Sounds like a great idea doesn't it? the more I use a sword, the better at sword-fighting I get. the more I cast fireball spells, the better I get at casting them.
While that sounds good, it reminds me of another game that tried that strategy. Do you remember Blood Walls in Darkfall Online?
Blood Walls, for those who have forgotten, is lines of clan members standing facing each other continually hitting each other with weapons to improve their weapons skills, and yet others heal them continuously to improve their healing skills.
It was the ultimate grindy experience, and one that lent itself to macros and I dare say botting. But it was required behaviour if you wanted your skills to be as good as your enemies. While enemy clans and alliances were doing it, your clan had to do it as well, or find yourselves at a disadvantage in battle.
So what started out as a good idea - improving skills through just playing the game - turned into a nightmare of unavoidable grind for everyone. Darkfall Unholy Wars had to get rid of this system before its players got rid of Darkfall. I hope Camelot Unchained has learned this lesson.