tag:blogger.com,1999:blog-1233897446046688337.post1847102848663267322..comments2024-01-18T14:59:03.628+00:00Comments on The Dàchéng Diaries: A Second LifeDàchénghttp://www.blogger.com/profile/02994982502333811797noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-1233897446046688337.post-70503111099634517482012-11-21T16:25:39.735+00:002012-11-21T16:25:39.735+00:00You may well be right, Rammstein. When being attac...You may well be right, Rammstein. When being attacked in a PvP game, it's great to be able to respond "physically". I.e. in character.<br /><br />Netherlands, I too prefer the term "virtual world". I'll start using it again, I think!Dàchénghttps://www.blogger.com/profile/02994982502333811797noreply@blogger.comtag:blogger.com,1999:blog-1233897446046688337.post-86263633707522526472012-11-21T14:15:27.054+00:002012-11-21T14:15:27.054+00:00Agree.
I never liked the term 'MMO', eith...Agree.<br /><br />I never liked the term 'MMO', either. 'Massively Multiplayer Online' means nothing on its own.<br /><br />Call me an old fart if you want, but things went 'wrong' when people stopped using the term 'virtual world' to describe the genre. <br />NetherLandsnoreply@blogger.comtag:blogger.com,1999:blog-1233897446046688337.post-53572854766583046982012-11-20T15:03:17.120+00:002012-11-20T15:03:17.120+00:00Perhaps this is another reason why so far no one h...Perhaps this is another reason why so far no one has made the successful nonpvp sandbox some say the market wants. In a pvp-heavy sandbox, it's harder for people to jolt you out of immersion--if other people are immature idiots that you would really like to kill--that doesn't necessarily jolt you out of immersion, it just motivates you to choose those options ingame that will allow you to kill their character. Without pvp everywhere, you can't stay in character in your response to them.Rammsteinnoreply@blogger.com