Wednesday, 26 September 2012

WoW Wars

Like half the world, I was in Azeroth at the launch. And I had a blast, despite frozen zone-in screens, login servers that didn't log me in, and being in a gyrocopter where I couldn't see what I was shooting at because of the number of other gyrocopters on top of me! You just had to laugh.

But it drove home to me something that's been bothering me about WoW lately. It seems to be moving a little away from being a mediaeval fantasy world, and edging towards World War two. Parachutes. Gunships. Submarines. Gyrocopters. Bombs. The flying gunships first appeared during Wrath of the Lich King, though behaving like naval warships from the age of discovery.  Their weaponry seemed poor. Cannon. I can fly on  a magic carpet, or a dragon's back. That seems a better platform than a gunship; and wouldn't it be interesting if we could fight from the back of a mount? And I've got better weaponry, too! Arcane Blast!

Parachutes: During the fight with Deathwing, we parachute from the back of drakes into the pit wherein Yorsahj dwells. I don't need a parachute. I'm a slowfalling M.A.G.E. I'd like to play my class. Besides what's with the parachuting anyway? Can't you drakes just fly into the pit? My gryphon can.

Again, boarding a skyship and parachuting onto the back of Deathwing? No thanks, I can fly there on my magic carpet, and land on the target rather than throw myself at it.

And the final chapter in the Cataclysm: the M-bomb is dropped on Theramore.

The introduction to Mists of Pandaria sees Blizzard's developers again back to gunships, bombs, rockets, helicopters and parachutes. Eh, guys? Did you want to work on Call of Duty? These gimmicks are a bit of fun in moderation, but I'd like to adventure as a MAGE now, please. If I'd wanted to be a para or a marine, wouldn't I have rolled those classes? In another universe?

Monday, 24 September 2012

Last-minute preparations for Pandaria

Many of you will be racing to get to level 90. Then you already know about collecting 25 dailies to hand in tonight when your XP bar unlocks. Don't forget that you can actually hand in more than 25 quests: here's how I did it for the Cataclysm. I'm sure you can use the same idea for Pandaria.

Friday, 21 September 2012

More things I hate about GW2

Who am I kidding? I love it!

All except the Charr. I just can't like these soldier boys, trash-talking to big themselves up, trying to get their voices down into their boots, smiling with the corners of their mouths down when they make a joke (which is always about how great they trashed their enemy). They remind me of the marines in Starcraft.

Oh, and the way the voice actors pronounce 'golem' as 'gollum'.

But apart from that, I love it!


Random Pet and mount Macros

For ages I used a random pet macro in WoW, something like


/run CallCompanion("CRITTER", random(GetNumCompanions("CRITTER")));


I noticed that it stopped working in the latest release. After a bit of digging, I found this replacement:


/run local t,o=C_PetJournal.GetNumPets(false);local p=C_PetJournal.GetPetInfoByIndex(random(o),false);C_PetJournal.SummonPetByID(p);


Kudos go to GnowKnayme of US MAlganis for it.

For completeness, here's a random mount macro, as well:

/run if not IsMounted() then local m,t,f="mount",{{},{}} for i=1,GetNumCompanions(m) do tinsert(t[bit.band(2,select(6,GetCompanionInfo(m,i)))==0 and 1 or 2],i) end f=IsFlyableArea() and 2 or 1 CallCompanion(m,t[f][random(#t[f])]) else Dismount() end;

Kudos for this one go to Bõb of US Aerie Peak.

Thursday, 20 September 2012

Black Lion Trading Company

ERROR: Invalid Authorization

That's the message that usually greets me when I open the trading tab. I found that exiting the game and re-entering can sometimes help.

Wednesday, 19 September 2012

GW2 economy. Working as intended

I recently learnt that here in Ireland, 90% of chicken is imported. I knew we had a lot of imported chicken, for instance in imported finished goods such as pizzas, pies, soup, and so on. But 90%? The main costs in producing and selling chicken are 1. the cost of feed and 2. the cost of transport. Labour costs are minimal. So how could it be profitable to raise chickens elsewhere and then pay the extra transport cost to bring them to Ireland?

Talking about it in the canteen where I work, I learned why. The imported chicken is mainly the breast of the chicken. This is the part of the chicken most eaten here: fillets  for frying, or pre-cooked and sliced or crumbled, to be used cold in sandwiches or salads. Breast is best here in Ireland. All the same, we don't eat a lot of chicken.

In Thailand, chicken is big business. Thai people eat a lot of chicken of course, but Thailand exports chicken on a massive scale. Breast meat? Not top on the list of Thai favourites. Wings, legs, back are preferred. Same for a lot of Thailand's Asian customers.And they eat a lot of chicken. The brown meat for preference. White meat not so much. So that means there's a lot of chicken breast produced in Thailand that nobody wants. What can their producers do with it? Feed it to the cats, they think. No wait! Those folk in Ireland like breast, sell it to them. Any money we get from them is pure profit, because we were going to dump it, anyway.

So while it costs the Thai chicken producer the same as the Irish chicken producer to raise a chicken, the Thai producers already made their profit on the wings and legs and so on, and the breast is just waste, like the carcass. The cost of producing the chicken has already been accounted for in the price of the brown meat.

So Thai producers can sell breast meat in Ireland cheaply, because they don't need to include the cost of rearing the chicken in the cost of producing the breast. For them, that cost was distributed over the wings and legs. The Irish producer, though, is producing breast for Irish consumption, and must account for feed in the cost of producing breast. So Thai producers can afford the greater transport costs of getting the breast meat to Ireland.

Something similar happens in WoW, when milling herbs. You buy herbs in order to mill them into a certain pigment that is used for creating glyphs. Occasionally, another pigment is also produced as a by-product. This other pigment is essentially waste. Sure it can be used to produce inks used in off-hand items, but by and large, you factor the price of the herbs into the cost of the glyphs, not the cost of the off-hand items. If you sell any of these it's pure profit.

What's this got to do with GW2?

A lot of bloggers are concerned that the auction house in Guild Wars is flooded with items at such a low cost that they can't make a profit on them. There are thousands of crafters selling items at vendor price +1c. Less than the cost of production. Ravious thinks that "Players are already rewarded for gathering and crafting so throwing the [finished product]  away at a loss does not feel like one." This is the "I farmed it for free" argument. Ravious says that it doesn't seem like a loss to those sellers because the raw ingredients didn't cost any money to produce (never mind that they could be sold for more than the finished article). Azuriel worries that with such an oversupply of crafted goods on the market, "the entire concept of character progression breaks down".

I think both these bloggers have got the wrong end of the stick. The reason that there's an oversupply of trash finished goods on the market selling at below the cost of production is this: they are simply the leftover worthless waste product. The producers of these goods already got the profit they wanted, or they would never have produced them, in the first place. They got their profit, and then dumped the waste on the auction house. What was their profit? +1 crafting skillup. These goods were never made for sale, they were made to get the skillup. Anything else is pure win. If they had to throw those goods away, they still wouldn't care, because they already got what they wanted.

Did you ever look at the cost of spellthreads in Azeroth? Enchanted Spellthread is at an all time low right now, but it never was very high. It sells on average at around 10-20g, while its raw ingredients cost around 60g. Why does anyone make it? You already know the answer: for the skillups. It's on the levelling path for all prospective tailors. But even though this, and 90% of other tailoring patterns are worthless for generating gold, tailors can still make money. The not-so-secret secret to success is to research your markets. If you see that the market is saturated with below-cost enchanted spellthread, don't make more of it! Find something else that does make money. And that requires patient research. Finding the current market equilibrium price of items takes time, and you need to do that for a bunch of raw materials and a bunch of finished products in the hope of finding one that is profitable. It won't be one you'd expect; it won't be obvious. If it were, everyone would be doing it.When you do find it, tell no-one!

Okay, I'll tell you one, if you promise to tell nobody else. Sapphire Spellthread. You see? You'd never have guessed, there is apparently no logic in it. An item with weaker stats than Enchanted Spellthread, yet sells for ~200g (for a production cost of ~120g). This is why market research is so important. I've started doing mine in GW2, and so should you. You have to find something that most others won't. You will do this because you will spend the time on research while most others won't. You will abstain from wasting your time whining that the economy is broken, while most others won't.

By the way, I've addressed Azuriel's point, but only obliquely, so let me address it plainly. The oversupply of trash crafted goods will shrink when people can make no more skillup profit on them. Most of that trash will end up being vendored. As in all crafting, 90% of the recipes will never make you a monetary profit. Meantime, as is the case with every new MMO, and will soon be the case in Azeroth, spend the early days making a killing on raw ingredients at the expense of crafters, and don't bother crafting yourself until the ingredients drop in price.







Tuesday, 18 September 2012

So it Begins

The Fall of Theramore scenario opened up last night. It's not difficult, but it is fun. First, as a scenario for three adventurers, the typical roles of tank, healer and DPS are absent. Once you get aggro on a mob, you better be able to handle it! In this respect it reminds me of the Faction Champions fight in the Trial of the Crusader raid, which was a great fight. But in the case of this scenario, the actual fighting was very straightforward and easy. WoW Insider have a well-written walk-though for Alliance members (death to the Horde), but you probably don't need it, as you get instructions on your screen for every stage of the action which seems to be the fashion now in MMORPGs. Very casual, indeed. Also, when you zone in, there's a movie plays, setting the scene. Don't skip it if you want to understand why you're there in the first place!

One thing to mention is a bug that I encountered which prevented us completing our first run: when we zoned in, one of our team-mates dropped out. The worgen priest and I didn't care. We were able to kill everything we met without the need for a third member. However, in a late stage of the scenario, we are asked to capture three horde standards. Uh-oh. There's only two of us. So I pick up two banners and the worgen priest picks up one. Then we finish off the remaining horde and wait for Jaina to finish defusing the bomb. She never does. We wait. We wander the scenario looking for things to kill. We wait. It becomes apparent that the scenario is bugged out. It seems this often happens if you take more than one banner each.

This scenario is short, easy and straightforward. It sets the tone for future scenarios, which I think Blizzard intend to be shorter and easier than dungeons. I suspect that this particular scenario won't be available in just over a week's time, when MoP is released. Carpe diem.